Let's make a game! name:Sparklifer! desc:A game about making universes... Settings Layout *main contains:log, res, buttons *log contains:Log *res contains:Resources class:fullWidth *buttons contains:Buttons *panel contains:tagHolder, titleHolder, menu *tagHolder contains:tag:menuButtons *titleHolder contains:tag:title *menu contains:tag:statOverall, tag:achieves, tag:config, tag:sparkGens, tag:taskStory, tag:taskUpgrades, tag:colonCapBox, tag:colonHabtBox, tag:ascension, tag:artifacts, tag:antishop costs:hide CSS #game { background:#000; font-size:14px; color:rgba(0,0,0,0.9); text-shadow:none; font-family:"Trebuchet MS", Helvetica, sans-serif } #box-panel { right:0px; top:0px; bottom:0px; width:40%; position:absolute; padding-bottom:0px; } #box-log { left:0px; right:0%; top:50px; bottom:0px; position:absolute; overflow-y:hidden; } #box-tagHolder { right:0px; top:0px; height:75px; left:0px; overflow-y:hidden; position:absolute; align-self:flex-start; display:flex; align-items:flex-end; transition:all 0.25s ease; } #box-tagHolder:hover { height:60px; } #box-titleHolder { right:0px; top:50px; height:28px; left:0px; overflow-y:hidden; position:absolute; } .alignBottom { vertical-align:bottom; bottom:0; left:0; } #box-menu { right:0px; bottom:48px; top:78px; left:0px; position:absolute; overflow-y:scroll; } .fullWidth,.fullWidth:hover { background:rgba(0,0,0,1); box-shadow:none; color:#fff; } .thing.cantAfford { background:rgba(255, 127, 127, 0.5); opacity:0.65; } .title { text-decoration:underline; font-size:18px; } .generatorClass { transition:all 0.2s ease; } .generatorClass:hover { background:rgba(255,255,255,0.75); padding:5px; } .achievClass { transition:all 0.2s ease; text-align:left; border:1px solid rgba(0,0,0,0.9); } .achievClass:hover { background:rgba(255,255,255,0.75); padding:5px; padding-left:10px; } .roundOnHover { transition:border-radius 0.5s ease; } .roundOnHover:hover { border-radius:8px; } .panelTab { border:1px solid rgba(255,255,255,0.9); margin:1px; color:#00000000; background:rgba(0,0,0,1); flex:1; flex-direction:row; width:25px; height:30px; transition:all 0.35s ease; } .panelTab:hover { border:1px solid rgba(255,255,255,0.9); border-right:1px solid rgba(127,127,127,0.9); background:rgba(15,15,15,1); color:#FFFFFFFF; height:60px; } .ascendClass.dim { filter:blur(5px); } .textOnly { background:#00000000; border:none; color:#fff; width:99%; } .textOnly:hover { background:#00000000; border:none; color:#fff; width:99%; cursor:default; } .alignLeft { text-align:left; } Resources *spark|sparks name:Spark|Sparks text:[this]spark[s?this][realSparkPS][?realSparkPS<1000|.[realSparkPS*10%10]][?realSparkPS<100|[realSparkPS*100%10]] per second desc:The basic resource of the universe. Use this to purchase upgrades and stuff like that. class:fullWidth *TEMPLATE hidden *sparkThisVerse *cps *realSparkPS on tick:realSparkPS is spark:ps+cps on tick:lose realSparkPS-spark:ps cps *prestigeTimes tag:permanent *fragment|fragments tag:permanent *antimatter tag:permanent *panelPage can be negative on load:panelPage is -1 tag:permanent *clickEff on tick:yield 1 clickEff *ascendValue is always:autoclicker/15+sparker/14+spotlight/13+sun/12+galaxy/11+upgradeCount:ps/5 *ascendValueMax is always:max(ascendValueMax, ascendValue) tag:permanent *TEMPLATE hidden tag:effs *autoclickerEff on tick:yield 0.1 autoclickerEff *sparkerEff on tick:yield 0.5 sparkerEff *spotlightEff on tick:yield 3 spotlightEff *sunEff on tick:yield 18 sunEff *galaxyEff on tick:yield 108 galaxyEff *TEMPLATE hidden *colonCap *habitability *upgradeCount *playtime tag:permanent on tick:yield 1 playtime *playtimeLastOpen tag:permanent on tick:yield 1 playtimeLastOpen on load:playtimeLastOpen is 0 *playtimeThisVerse on tick:yield 1 playtimeThisVerse Buttons *sparklifer name:The Sparklifer no text desc:Click this to get some sparks. class:bigButton hasFlares on click: yield clickEff:ps sparks yield clickEff:ps cps yield clickEff:ps sparkThisVerse if (chance(0.2%)) yield 1 antimatter toast You've got 1 antimatter! log You've got 1 antimatter! end end on click:spawn ClickPar on save:log Game saved *title text:[?panelPage=-2|Statistics][?panelPage=-1|Welcome to Sparklifer!][?panelPage=0|Configurations][?panelPage=1|Generators][?panelPage=2|Tasks][?panelPage=3|Colonization][?panelPage=4|Prestige][?panelPage=5|Artifact][?panelPage=6|Antishop] no tooltip tag:title class:alignBottom fullWidth *TEMPLATE class:panelTab alignBottom no tooltip *panelStats name:Statistics tag:menuButtons on click:panelPage is -2 on tick: if (panelPage=-2) show tag:statOverall show tag:achieves else hide tag:statOverall hide tag:achieves end end *panelConfig name:Configurations tag:menuButtons on click:panelPage is 0 on tick: if (panelPage=0) show tag:config else hide tag:config end end *panelGenerators name:Generators tag:menuButtons on click:panelPage is 1 on tick: if (panelPage=1) show tag:sparkGens else hide tag:sparkGens end end *panelTasks name:Tasks tag:menuButtons on click:panelPage is 2 on tick: if (panelPage=2) show tag:taskStory show tag:taskUpgrades else hide tag:taskStory hide tag:taskUpgrades end end *panelColon name:Colonization tag:menuButtons on click:panelPage is 3 on tick: if (panelPage=3) show tag:colonCapBox else hide tag:colonCapBox end if (story6) show this else hide this end end *panelPrestige name:Prestige tag:menuButtons on click:panelPage is 4 on tick: if (panelPage=4) show tag:ascension else hide tag:ascension end if (story7 + prestigeTimes) show this else hide this end end *panelArtifacts name:Artifacts tag:menuButtons on click:panelPage is 5 on tick: if (panelPage=5) show tag:artifacts else hide tag:artifacts end if (ItemsLeft<100) show this else hide this end end *panelAntishop name:Antishop tag:menuButtons on click:panelPage is 6 on tick: if (panelPage=6) show tag:antishop else hide tag:antishop end if (antimatter:earned) show this else hide this end end *TEMPLATE class:fullWidth no tooltip *boxOverall name:Overall tag:statOverall *boxAchieves name:Achievements tag:achieves *boxSparkGens name:Spark Generators tag:sparkGens *boxStory name:Story tag:taskStory *boxUpgrades text:Upgrades: [upgradeCount:ps] tag:taskUpgrades on tick: if (min(story3, panelPage=2)) show this else hide this end end *boxColonProgress name:Colonization Capacity text:Colonization Capacity: [colonCap:ps] tag:colonCapBox on tick: if (panelPage=3) show this else hide this end end *boxAscension name:Ascension tag:ascension *TEMPLATE class:textOnly *boxFragments name:Fragment text:[fragment]fragment[s?fragment]+[fragment:earned]% permanent boost tag:ascension permanent desc:What you'll get from ascending. Use this to forge artifacts. on tick:multiply yield of clickEff by 1+fragment:earned/100 on tick:multiply yield of tag:effs by 1+fragment:earned/100 *boxAntimatter name:Antimatter text:[antimatter]antimatter tag:antishop permanent desc:A rare kind of currency that can only be found through tons of clicking. Permanent upgrades need this. *boxItemLeft text:Artifact slot: [100-ItemsLeft] / 100 tag:artifacts permanent no tooltip *TEMPLATE *overallStats text:SparksTotal made: [spark:earned][?prestigeTimes>0|This universe made: [sparkThisVerse]]Maximum reached: [spark:max]ClickingSparklifer clicks: [sparklifer:clicks]Spark per click: [clickEff:ps]PlaytimeTotal: [?playtime/86400 >= 1|[playtime/86400] day[s?floor(playtime/86400)], ][?playtime/3600 >= 1|[playtime/3600%24] hour[s?floor(playtime/3600%24)], ][?playtime/60 >= 1|[playtime/60%60] minute[s?floor(playtime/60%60)] and ][playtime%60] second[s?playtime%60]Last opened: [?playtimeLastOpen/86400 >= 1|[playtimeLastOpen/86400] day[s?floor(playtimeLastOpen/86400)], ][?playtimeLastOpen/3600 >= 1|[playtimeLastOpen/3600%24] hour[s?floor(playtimeLastOpen/3600%24)], ][?playtimeLastOpen/60 >= 1|[playtimeLastOpen/60%60] minute[s?floor(playtimeLastOpen/60%60)] and ][playtimeLastOpen%60] second[s?playtimeLastOpen%60]This universe: [?playtimeThisVerse/86400 >= 1|[playtimeThisVerse/86400] day[s?floor(playtimeThisVerse/86400)], ][?playtimeThisVerse/3600 >= 1|[playtimeThisVerse/3600%24] hour[s?floor(playtimeThisVerse/3600%24)], ][?playtimeThisVerse/60 >= 1|[playtimeThisVerse/60%60] minute[s?floor(playtimeThisVerse/60%60)] and ][playtimeThisVerse%60] second[s?playtimeThisVerse%60][?prestigeTimes>0|PrestigeTotal ascension: [prestigeTimes]Most valuable universe: +[ascendValueMax] fragments] no tooltip tag:statOverall class:textOnly alignLeft *ascend name:Ascend! text:Ascend!+[ascendValue] fragment[s?ascendValue] tag:ascension desc:Destroy and rebuild your universe for fragments. You will lose everything except:<.>Fragments (of course!)<.>Antimatter<.>Artifacts<.>Permanent upgrades[?story7|<#0f0>You can ascend now to get [ascendValue] fragments. It is recommended to buy everything you can before ascending.|<#f00>Your universe need to be at the rank 7 before you can ascend!] class:building ascendClass dim on tick: if (story7) light this else dim this end end on click: if (story7) yield ascendValue fragment yield 1 prestigeTimes lose notTag:permanent end end *artifactBuy name:Ascend! text:Forge an artifact for 15 fragments tag:ascension no tooltip class:building dim on tick: if (fragment>=15) light this else dim this end end on click: if (fragment>=15) if (chance(75%)) yield clickScroll1 else if (chance(75%)) yield clickScroll2 else yield clickScroll3 end lose 15 fragments end end Buildings *TEMPLATE tooltip origin:left class:generatorClass *autoclicker|autoclickers name:Autoclicker|Autoclickers text:[this] autoclicker[s?this][?sparks>(15*pow(1.15, autoclicker))|<#0f0>|<#f00>][15*pow(1.15, autoclicker)] sparks desc:Clicks out [autoclickerEff:ps][?autoclickerEff:ps<100|.[autoclickerEff:ps*10%10]] spark[s?autoclickerEff:ps] per second."A mouse cursor that clicks every ten seconds." cost:15 sparks tag:sparkGens on tick:yield autoclickerEff:ps sparks on tick:yield autoclickerEff:ps sparkThisVerse *sparker|sparkers name:Sparker|Sparkers text:[this] sparker[s?this][?sparks>(60*pow(1.15, sparker))|<#0f0>|<#f00>][60*pow(1.15, sparker)] sparks desc:Produces [sparkerEff:ps][?sparkerEff:ps<100|.[sparkerEff:ps*10%10]] spark[s?sparkerEff:ps] per second. req:5 autoclickers, story1 cost:60 sparks tag:sparkGens on tick:yield sparkerEff:ps sparks on tick:yield sparkerEff:ps sparkThisVerse *spotlight|spotlights name:Spotlight|Spotlights text:[this] spotlight[s?this][?sparks>(500*pow(1.15, spotlight))|<#0f0>|<#f00>][500*pow(1.15, spotlight)] sparks desc:Brights out [spotlightEff:ps][?spotlightEff:ps<100|.[spotlightEff:ps*10%10]] spark[s?spotlightEff:ps] per second. req:10 sparkers, story3 cost:500 sparks tag:sparkGens on tick:yield spotlightEff:ps sparks on tick:yield spotlightEff:ps sparkThisVerse *sun|suns name:Sun|Suns text:[this] sun[s?this][?sparks>(8200*pow(1.15, sun))|<#0f0>|<#f00>][8200*pow(1.15, sun)] sparks desc:Shines out [sunEff:ps][?sunEff:ps<100|.[sunEff:ps*10%10]] spark[s?sunEff:ps] per second. req:15 spotlights, story5 cost:8200 sparks tag:sparkGens on tick:yield sunEff:ps sparks on tick:yield sunEff:ps sparkThisVerse *galaxy|galaxies name:Galaxy|Galaxies text:[this] galax[?galaxy=1|y|ies][?sparks>(268420*pow(1.15, galaxy))|<#0f0>|<#f00>][268420*pow(1.15, galaxy)] sparks desc:Brights out [galaxyEff:ps][?galaxyEff:ps<100|.[galaxyEff:ps*10%10]] spark[s?galaxyEff:ps] per second. req:20 suns, story7 cost:268420 sparks tag:sparkGens on tick:yield galaxyEff:ps sparks on tick:yield galaxyEff:ps sparkThisVerse *planet|planets name:Planet|Planets text:[this] planet[s?this][?sparks>200000|<#0f0>|<#f00>][200000] sparks desc:+5 spark per second. You can only have 10 planet per 1 star owned cost:200000 sparks cost increase:100% limit:10*sun tag:colonCapBox on tick:yield 5 sparks *terresPlanet|terresPlanets name:Terrestrial planet|Terrestrial planets text:[this] terrestrial planet[s?this][?sparks>=1000000 and planets>=5|<#0f0>|<#f00>][1000000] sparks + 5 planets desc:+25 spark per second. Increases colonization capacity by 10. cost:1000000 sparks, 5 planets req:planets>=5 or terresPlanet cost increase:100% limit:2*sun tag:colonCapBox on tick:yield 25 sparks on tick:yield 10 colonCap *habitPlanet|habitPlanets name:Habitable planet|Habitable planets text:[this] habitable planet[s?this][?sparks>=5000000 and terresPlanets>=5|<#0f0>|<#f00>][5000000] sparks + 5 terrestrial planets desc:Increases colonization capacity by 200. cost:5000000 sparks, 5 terresPlanets req:terresPlanets>=5 or habitPlanet cost increase:100% limit:sun tag:colonCapBox on tick:yield 200 colonCap Upgrades *story1 name:The Big Bang text:Universe rank 0The Big Bang desc:<.>Universe rank up!<.>Idle production +1%<.>Sparklifer power +1<.>New generators! cost:250 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.01 passive:increase yield of clickEff by 1 *story2 name:Heatdown text:Universe rank 1Heatdown desc:<.>Universe rank up!<.>Idle production +1.5%<.>Sparklifer power +2 req:story1 cost:1000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.015 passive:increase yield of clickEff by 2 *story3 name:Dustify text:Universe rank 2Dustify desc:<.>Universe rank up!<.>Idle production +2%<.>Sparklifer power +3<.>Some neat upgrades!<.>New generator! req:story2 cost:5000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.02 passive:increase yield of clickEff by 3 *story4 name:Create planets text:Universe rank 3Create planets desc:<.>Universe rank up!<.>Idle production +2.5%<.>Sparklifer power +4<.>More neat upgrades! req:story3 cost:25000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.025 passive:increase yield of clickEff by 4 *story5 name:Create stars text:Universe rank 4Create stars desc:<.>Universe rank up!<.>Idle production +3%<.>Sparklifer power +5<.>Even more neat upgrades!<.>New generator! req:story4 cost:100000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.03 passive:increase yield of clickEff by 5 *story6 name:Colonization text:Universe rank 5Colonization desc:<.>Universe rank up!<.>Idle production +3.5%<.>Sparklifer power +6<.>Colonization! req:story5 cost:500000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.035 passive:increase yield of clickEff by 6 *story7 name:Galaxium text:Universe rank 6Galaxium desc:<.>Universe rank up!<.>Idle production +4%<.>Sparklifer power +7<.>Galaxies!<.>Unlocks Ascension req:story6 cost:2500000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.035 passive:increase yield of clickEff by 6 *story8 name:Researcher text:Universe rank 7Researcher desc:<.>Universe rank up!<.>Idle production +4.5%<.>Sparklifer power +8<.>Unlocks the Research tab req:story7 cost:10000000 sparks tag:taskStory class:building passive:hide this passive:multiply yield of tag:effs by 1.04 passive:increase yield of clickEff by 7 *TEMPLATE class:roundOnHover on tick:yield 1 upgradeCount *click1 name:Click multipiler Lv.1 desc:<.>Autoclicker production +10%<.>Sparklifer power +0.1 for each autoclicker req:story4 cost:50000 sparks tags:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.1 passive:increase yield of clickEff by autoclicker*0.1 *click2 name:Click multipiler Lv.2 desc:<.>The faster you click, the stronger the sparklifer. req:story5, click1 cost:200000 sparks tags:taskUpgrades passive:hide this passive:increase yield of clickEff by cps/250 *autoclicker1 name:Fast autoclicker desc:<.>Autoclicker production +10%"GOTTA CLICK FAST" req:story3, 10 autoclicker cost:2000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.1 *autoclicker2 name:Faster autoclicker desc:<.>Autoclicker production +25% req:story3, autoclicker1 cost:5000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.25 *autoclicker3 name:Even faster autoclicker desc:<.>Autoclicker production +35% req:story3, autoclicker2 cost:12000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.35 *autoclicker4 name:The fastest autoclicker desc:<.>Autoclicker production +45% req:story3, autoclicker3 cost:30000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.45 *autoclicker5 name:Autoclicker doubler desc:<.>Autoclicker production +60% req:story3, autoclicker4 cost:90000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of autoclickerEff by 1.6 *sparker1 name:Bronze tier sparkers desc:<.>Sparker production +10% req:story3, 15 sparker cost:10000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sparkerEff by 1.1 *sparker2 name:Sliver tier sparkers desc:<.>Sparker production +20% req:story3, sparker1 cost:20000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sparkerEff by 1.2 *sparker3 name:Gold tier sparkers desc:<.>Sparker production +35% req:story3, sparker2 cost:50000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sparkerEff by 1.35 *sparker4 name:Diamond tier sparkers desc:<.>Sparker production +45% req:story3, sparker3 cost:120000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sparkerEff by 1.45 *sparker5 name:Titanium tier sparkers desc:<.>Sparker production +60% req:story3, sparker4 cost:300000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sparkerEff by 1.6 *spotlight1 name:Bigger spotlights desc:<.>Spotlight production +10% req:story3, 20 spotlights cost:300000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of spotlightEff by 1.1 *spotlight2 name:Bigger spotlights II desc:<.>Spotlight production +20% req:story3, spotlight1 cost:700000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of spotlightEff by 1.2 *spotlight3 name:Stronger spotlights desc:<.>Spotlight production +35% req:story3, spotlight2 cost:1600000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of spotlightEff by 1.35 *spotlight4 name:Stronger spotlights II desc:<.>Spotlight production +50% req:story3, spotlight3 cost:3500000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of spotlightEff by 1.5 *spotlight5 name:Better spotlights desc:<.>Spotlight production +70% req:story3, spotlight4 cost:8000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of spotlightEff by 1.7 *sun1 name:Megasuns desc:<.>Sun production +10% req:story3, 25 suns cost:680000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sunEff by 1.1 *sun2 name:Gigasuns desc:<.>Sun production +20% req:story3, sun1 cost:1400000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sunEff by 1.2 *sun3 name:Terasuns desc:<.>Sun production +35% req:story3, sun2 cost:3000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sunEff by 1.35 *sun4 name:Petasuns desc:<.>Sun production +50% req:story3, sun3 cost:7000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sunEff by 1.5 *sun5 name:Exasuns desc:<.>Sun production +70% req:story3, sun4 cost:16000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of sunEff by 1.7 *galaxy1 name:Tier II galaxies desc:<.>Galaxy production +10% req:story3, 30 galaxies cost:44432100 sparks tag:taskUpgrades passive:hide this passive:multiply yield of galaxyEff by 1.1 *galaxy2 name:Tier III galaxies desc:<.>Galaxy production +20% req:story3, galaxy1 cost:89000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of galaxyEff by 1.2 *galaxy3 name:Tier IV galaxies desc:<.>Galaxy production +35% req:story3, galaxy2 cost:200000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of galaxyEff by 1.35 *galaxy4 name:Tier V galaxies desc:<.>Galaxy production +50% req:story3, galaxy3 cost:500000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of galaxyEff by 1.5 *galaxy5 name:Tier VI galaxies desc:<.>Galaxy production +70% req:story3, galaxy4 cost:1200000000 sparks tag:taskUpgrades passive:hide this passive:multiply yield of galaxyEff by 1.7 *doubler name:Spark doubler text:Spark doubler desc:Doubles idle spark production. Lasts forever. cost:150 antimatter tag:antishop permanent class:building passive:hide this passive:multiply yield of tag:effs by 2 *doubler2 name:Spark quadrupler text:Spark quadrupler desc:Quadruples idle spark production. Lasts forever. req:doubler cost:750 antimatter tag:antishop permanent class:building passive:hide this passive:multiply yield of tag:effs by 2 Shinies *ClickPar no click duration:1 movement:onMouse moveTop spinRandom shrink fade Achievements *TEMPLATE no tooltip class:building achievClass tags:achieves permanent *achievSpark1 name:The Beginning text:The BeginningYou gotta start somewhere... req:10 spark:earned *achievSpark2 name:Sparkifer text:SparkiferMake 500 sparks by any kind, all runs counted. req:500 spark:earned on tick:if (achievSpark3) hide this *achievSpark3 name:Sparkifer II text:Sparkifer IIMake [10000] sparks by any kind, all runs counted. req:10000 spark:earned on tick:if (achievSpark4) hide this *achievSpark4 name:Sparkifer III text:Sparkifer IIIMake [2500000] sparks by any kind, all runs counted. req:2500000 spark:earned on tick:if (achievSpark5) hide this *achievSpark5 name:Sparkifer IV text:Sparkifer IVMake [500000000] sparks by any kind, all runs counted. req:50000000 spark:earned on tick:if (achievSpark6) hide this *achievSpark6 name:Sparkifer V text:Sparkifer VMake [25000000000] sparks by any kind, all runs counted. req:25000000000 spark:earned on tick:if (achievSpark7) hide this *achievSpark7 name:Sparkifer VI text:Sparkifer VIMake [5000000000000] sparks by any kind, all runs counted. req:5000000000000 spark:earned on tick:if (achievSpark8) hide this *achievSpark8 name:Sparkifer VII text:Sparkifer VIIMake [100000000000000] sparks by any kind, all runs counted. req:100000000000000 spark:earned on tick:if (achievSpark9) hide this *achievSpark9 name:Sparkifer VIII text:Sparkifer VIIIMake [50000000000000000] sparks by any kind, all runs counted. req:50000000000000000 spark:earned on tick:if (achievSpark10) hide this *achievSpark10 name:Sparkifer IX text:Sparkifer IXMake [2500000000000000000] sparks by any kind, all runs counted. req:2500000000000000000 spark:earned on tick:if (achievSpark11) hide this *achievSpark11 name:Sparkifer X text:Sparkifer XMake [500000000000000000000] sparks by any kind, all runs counted. req:500000000000000000000 spark:earned *achievClick1 name:Addicted clicker text:Addicted clickerClick the sparklifer 100 times. on tick:if (achievClick2) hide this req:100 sparklifer:clicks *achievClick2 name:Addicted clicker II text:Addicted clicker IIClick the sparklifer 500 times. on tick:if (achievClick3) hide this req:500 sparklifer:clicks *achievClick3 name:Addicted clicker III text:Addicted clicker IIIClick the sparklifer [2500] times. on tick:if (achievClick4) hide this req:2500 sparklifer:clicks *achievClick4 name:Addicted clicker IV text:Addicted clicker IVClick the sparklifer [10000] times. on tick:if (achievClick5) hide this req:10000 sparklifer:clicks *achievClick5 name:Addicted clicker V text:Addicted clicker VClick the sparklifer [30000] times. on tick:if (achievClick6) hide this req:30000 sparklifer:clicks *achievClick6 name:Addicted clicker VI text:Addicted clicker VIClick the sparklifer [250000] times. on tick:if (achievClick7) hide this req:250000 sparklifer:clicks *achievClick7 name:Addicted clicker VII text:Addicted clicker VIIClick the sparklifer [1000000] times. on tick:if (achievClick8) hide this req:1000000 sparklifer:clicks *achievClick8 name:Addicted clicker VIII text:Addicted clicker VIIIClick the sparklifer [5000000] times. on tick:if (achievClick9) hide this req:5000000 sparklifer:clicks *achievClick9 name:Addicted clicker IX text:Addicted clicker IXClick the sparklifer [25000000] times. on tick:if (achievClick10) hide this req:25000000 sparklifer:clicks *achievClick10 name:Addicted clicker X text:Addicted clicker XClick the sparklifer [100000000] times. req:100000000 sparklifer:clicks *achievIdleProd1 name:Mediocre producer text:Mediocre producerReach 10 base spark per second on tick:if (achievIdleProd2) hide this req:10 spark:ps *achievIdleProd2 name:Mediocre producer II text:Mediocre producer IIReach 50 base spark per second on tick:if (achievIdleProd3) hide this req:50 spark:ps *achievIdleProd3 name:Mediocre producer III text:Mediocre producer IIIReach 250 base spark per second on tick:if (achievIdleProd4) hide this req:250 spark:ps *achievIdleProd4 name:Mediocre producer IV text:Mediocre producer IVReach [1000] base spark per second on tick:if (achievIdleProd5) hide this req:1000 spark:ps *achievIdleProd5 name:Mediocre producer V text:Mediocre producer VReach [5000] base spark per second on tick:if (achievIdleProd6) hide this req:5000 spark:ps *achievIdleProd6 name:Productive producer text:Productive producerReach [25000] base spark per second on tick:if (achievIdleProd7) hide this req:25000 spark:ps *achievIdleProd7 name:Productive producer II text:Productive producerReach [100000] base spark per second on tick:if (achievIdleProd8) hide this req:100000 spark:ps *achievIdleProd8 name:Productive producer III text:Productive producerReach [500000] base spark per second on tick:if (achievIdleProd9) hide this req:500000 spark:ps *achievIdleProd9 name:Productive producer IV text:Productive producerReach [2500000] base spark per second on tick:if (achievIdleProd10) hide this req:2500000 spark:ps *achievIdleProd10 name:Productive producer V text:Productive producerReach [10000000] base spark per second on tick:if (achievIdleProd11) hide this req:10000000 spark:ps *achievIdleProd11 name:Godlike producer text:Godlike producerReach [50000000] base spark per second on tick:if (achievIdleProd12) hide this req:50000000 spark:ps *achievIdleProd12 name:Godlike producer II text:Godlike producer IIReach [250000000] base spark per second on tick:if (achievIdleProd13) hide this req:250000000 spark:ps *achievIdleProd13 name:Godlike producer III text:Godlike producer IIIReach [1000000000] base spark per second on tick:if (achievIdleProd14) hide this req:1000000000 spark:ps *achievIdleProd14 name:Godlike producer IV text:Godlike producer IVReach [5000000000] base spark per second on tick:if (achievIdleProd15) hide this req:5000000000 spark:ps *achievIdleProd15 name:Godlike producer V text:Godlike producer VReach [25000000000] base spark per second req:25000000000 spark:ps *achievPrestige1 name:Born again text:Born againAscend your universe once. on tick:if (achievPrestige2) hide this req:1 prestigeTimes *achievPrestige2 name:Born again II text:Born again IIAscend your universe twice. on tick:if (achievPrestige3) hide this req:2 prestigeTimes *achievPrestige3 name:Born again III text:Born again IIIAscend your universe 5 times. on tick:if (achievPrestige4) hide this req:5 prestigeTimes *achievPrestige4 name:Born again IV text:Born again IVAscend your universe 10 times. on tick:if (achievPrestige5) hide this req:10 prestigeTimes *achievPrestige5 name:Born again V text:Born again VAscend your universe 20 times. req:20 prestigeTimes *achievPlaytime1 name:Timewaster text:TimewasterPlay the game for 10 minutes. on tick:if (achievPlaytime2) hide this req:600 playtime *achievPlaytime2 name:Timewaster II text:Timewaster IIPlay the game for 30 minutes. on tick:if (achievPlaytime3) hide this req:1800 playtime *achievPlaytime3 name:Timewaster III text:Timewaster IIIPlay the game for 1 hour. on tick:if (achievPlaytime4) hide this req:3600 playtime *achievPlaytime4 name:Timewaster IV text:Timewaster IVPlay the game for 2 hours. on tick:if (achievPlaytime5) hide this req:7200 playtime *achievPlaytime5 name:Timewaster V text:Timewaster VPlay the game for 4 hours. on tick:if (achievPlaytime6) hide this req:14400 playtime *achievPlaytime6 name:Timewaster VI text:Timewaster VIPlay the game for 12 hours. on tick:if (achievPlaytime7) hide this req:43200 playtime *achievPlaytime7 name:Timewaster VII text:Timewaster VIIPlay the game for 1 day. on tick:if (achievPlaytime8) hide this req:86400 playtime *achievPlaytime8 name:Timewaster VIII text:Timewaster VIIIPlay the game for 2 days. on tick:if (achievPlaytime9) hide this req:172800 playtime *achievPlaytime9 name:Timewaster IX text:Timewaster IXPlay the game for 5 days. on tick:if (achievPlaytime10) hide this req:432000 playtime *achievPlaytime10 name:Timewaster X text:Timewaster XPlay the game for 10 days. req:864000 playtime Items *TEMPLATE tags:artifacts permanent shown class:building *clickScroll1 name:The Scroll of Clicking Techniques text:The Scroll of Clicking TechniquesNormalUpgrade for 5 fragments desc:Uniqueness: NormalSparklifer power +0.5% passive:multiply yield of clickEff by 1.005 on click: if (fragment>=5) yield clickScroll2 lose this end end *clickScroll2 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#3a3>ComplexedUpgrade for 20 fragments desc:Uniqueness: <#0a0>ComplexedSparklifer power +1% passive:multiply yield of clickEff by 1.01 on click: if (fragment>=20) yield clickScroll3 lose this end end *clickScroll3 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#33a>Ultra-complexedUpgrade for 100 fragments desc:Uniqueness: <#33a>Ultra-complexedSparklifer power +2% passive:multiply yield of clickEff by 1.02 on click: if (fragment>=100) yield clickScroll4 lose this end end *clickScroll4 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#a3a>RareUpgrade for 400 fragments desc:Uniqueness: <#a3a>RareSparklifer power +4% passive:multiply yield of clickEff by 1.04 on click: if (fragment>=400) yield clickScroll5 lose this end end *clickScroll5 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#aa3>EpicUpgrade for [1600] fragments desc:Uniqueness: <#aa3>EpicSparklifer power +8% passive:multiply yield of clickEff by 1.08 on click: if (fragment>=1600) yield clickScroll6 lose this end end *clickScroll6 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#a73>SpecialUpgrade for [6400] fragments desc:Uniqueness: <#a73>SpecialSparklifer power +16% passive:multiply yield of clickEff by 1.16 on click: if (fragment>=6400) yield clickScroll7 lose this end end *clickScroll7 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#a33>LegendaryUpgrade for [25600] fragments desc:Uniqueness: <#a33>LegendarySparklifer power +32% passive:multiply yield of clickEff by 1.32 on click: if (fragment>=25600) yield clickScroll8 lose this end end *clickScroll8 name:The Scroll of Clicking Techniques text:The Scroll of Clicking Techniques<#a00>MythicMax reached! desc:Uniqueness: <#a00>MythicSparklifer power +64% passive:multiply yield of clickEff by 1.64